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Battlefield 1942 ai mod
Battlefield 1942 ai mod








The same values cause much less damage, so they have to be set much higher to be effective. If you code splash damage the same way, you're in for a big surprise. that causes more than 30 HP damage will kill you, except you are too far away (just like in real life). Example: The soldiers in BG42 have 30 hitpoints, which means that every DIRECT hit with a grenade, bullet etc. In fact, it has to be coded with much higher values than the direct damage.

battlefield 1942 ai mod

In my rework of the damage system, i coded the splash damage according to the direct damage (when a bullet hits infantry, for example), but forgot that the splash damage in Bf42 is somewhat strange. I think that many of you that are testing RC3 right now, have noticed that hand grenades are almost useless, as well as bombs and other weapons that cause splash damage (damage caused by shards and splinters from the explosion). Note on extremely low "splash" damage in RC3 Oh, and one other thing: Please make SURE to check all hashes of the files you downloaded, if even ONE of the files is damaged, the game/mod WILL cause problems and crashes that have nothing to do with the mod, but are solely the result of damaged files. We still have to take a look into a land mine related problem, which was reported to cause crashes, but my testing so far didn't show any kind of problems. Same goes for vehicles, planes, ships, small firearms etc., please always include as much information as possible. Just a reminder on bug reports: Please be as precisely as possible, always name the exact name of the map, the game mode (like Conquest, Coop, Objective etc.), if you played online/on a LAN or offline. The M3 Satan no longer damages itself while using the flamethrower.

battlefield 1942 ai mod

The missing propeller spinner on the J2M2 has been added. Ticket bleed on Operation Citadel has been fixed, it now requires 4 out of 6 CPs to be captured by the same team in order to start ticket bleed for the other team. On Snowy Park, the Germans now have a Flamethrower class as well. The almost unusable stationary Hotchkiss machine gun has been re-coded. Several floating objects on Montherme and Operation Shingle have been fixed. Small update on the reported bugs: The faulty projectile on the Bf110 G-2/R4 and Ju-87G has been fixed.

battlefield 1942 ai mod

You want to support or just want to learn more about Battlegroup42 to know?

battlefield 1942 ai mod

You wanna be a part of the playing and testing community? Now the community collect more errors to make this RC3 update successful. Twenty days after the first Patch (Patch 1) is Released. Since the time the Battlegroup42 devs fixed the errors as good as they can. After the Release at 10th October the Community have found some Bugs in the Battlegroup42 RC3 Mod.










Battlefield 1942 ai mod